![]() ![]() Any settlement you finish is considered to be self-sustainable, presumably providing supplies to the city while it lasts. Originally posted by Narandia:the goal is to provide the Smoldering City with resources, food etc to survive during the Blightstorm.ĭo you mean with some of the glade Return options to send back Amber to the Citadel? When you die! And hit your next best survival Time record. And technically still has an END GAME WIN. On the Time Clock.įor me that is challenging. Where the object of the game is simply to survive for as long as possible. It is rare that I find an infinity game that is done well. Other goals (benchmarks while playing) but ultimately a final WIN GAME.Īs infinity games usually take out my drive to challenge myself and keep playing. I like games that have a point in playing. Does the game make it clear to the player that after the final LEVEL is complete the player wins the game? (even if the game decides to allow the player to continue game, or not?)īecause if NOT then this is not a true game win. So you feel the end goal WIN of the game is to Level UP to the final level? But (besides successfully building settlements each run) the bigger goal of the game is to level up in the smoldering city upgrades screen (currently up to level 17) and deeds for XP, rather than populate the map with settlements. I thought the object of the game was to colonize the entire Global Map? This is the part that I don't understand. ![]()
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